PC MS-DOS games list! 
 
Total reviews!
Handheld: 57
16/32bit Computers: 830
8bit Computers: 416
8bit Consoles: 58
16bit Consoles: 78
32/64bit Consoles: 107
128bit Consoles: 28
OnLine members
Currently: 16
Best on 8bit micro!
International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
Arkanoid II - AmstradCPC
Pang - AmstradCPCPlus
Wrath of the Demon - Commodore64
Night Hunter - AmstradCPC
Barbarian - AmstradCPC
Prince of Persia - SamCoupe
Lemmings - SamCoupe
Best on 16bit micro!
Turrican II - Amiga
Shadow of the Beast - Amiga
Jim Power - Amiga
Agony - Amiga
Turrican 2 - AtariST
Project X - Amiga
Super Frog - Amiga
Flashback - Amiga
Dark Seed - Amiga
Flashback - Archimedes
Warlocks - Archimedes
Cannon Fodder - Amiga
Turrican II - PC
Universe - Amiga
Hurrican - PC
Tyrian - PC
Super Stardust - AmigaAGA
Pac-Mania - X68000
Best on 8bit consoles!
Best on 16bit consoles!
Jim Power - snes
Donkey Kong Country - snes
Aladdin - snes
Comix Zone - Megadrive
Alien Soldier - Megadrive
Blazing Lazers - pcengine
Raiden - pcengine
Super Star Soldier - pcengine
Best on 32bit consoles!
Total hits!
Free counters!
Puzzle!
Random Old Ads!
 
Game info
PC

Last Ninja 2

Last Ninja 2
GenreAction Adventure
DeveloperSystem 3
PublisherSystem 3
Released1988
Rating
Graphics:7.0
Sound:7.0
Gameplay:8.0
Overall:7.0
Reviewed byndial
Last Ninja 2: Back with a Vengeance was an enormous commercial success and the second installment in the Last Ninja series. The game was released by System 3 in 1988 for the Commodore 64, ZX Spectrum and Amstrad CPC as a sequel to the 1987 game The Last Ninja. The Amiga, Atari ST, DOS and NES versions followed in 1989 while the game also appeared on the BBC Micro and Acorn Electron computers in 1990.
 
Review
Last Ninja 2STORY / GAMEPLAY
The evil shogun Kunitoki is back and this time he has sought refuge in the sprawling city of New York! Your mission starts on the roof of a warehouse somewhere in this big city controlling Armakuni in his attempt to avenge the massacre of his clan by the evil shogun. The action takes place through various locations within the NY city and the game's concept follows the first episode, granting us with a nice adventure beat 'em up experience! As a martial arts specialist, you may use your fighting techniques (kicks and punches) and your physical skills as you leap in the air as a well-trained ninja! Your health bar is crucial when fighting with opponents and the opponents are too many, from ninjas to cops, who may also carry weapons rather than their bare fists and kicks! But once they are defeated, you can collect their weapons and use them for your own sake! The game's controls are a bit awkward. Playing in a pseudo-3D environment and, in order to fight, you must hold the fire button while choosing a particular direction to kick or punch your opponent (or even collect an object!) This can be frustrating at times since your ninja has to stay still on screen rather than moving around to avoid the enemy hits. Last Ninja 2 is divided into six different sections. After leaving Central Park, you will wander around the streets of New York and you'll finally find yourself down the dark depths of the city's sewers investigating until the opium factory is reached. At the top of this factory, a helicopter will be awaiting to whisk you to the final battle in Kunitoki's secret island! The game is a unique mixture of action adventure and beat 'em up elements and it's fun to play!

GRAPHICS / SOUND
Technically the PC version offers detailed isometric graphics, great character animations but unfortunately it runs only in EGA (16 colors) or CGA graphics.
The game's sound offer a nice introductory theme and a nice in-game tune during gameplay but without sound effects.
 
Screenshots
  • Last Ninja 2
  • Last Ninja 2
  • Last Ninja 2
  • Last Ninja 2
  • Last Ninja 2
  • Last Ninja 2
 
Gameplay sample
 
Hardware information

PC (ms-dos based)

PC (ms-dos based)CPU: Various processors from Intel,AMD, Cyrix, varying from 4.77Mhz (Intel 8088) to 200Mhz (Pentium MMX) and up to 1995 (available on this site)
MEMORY: 640Kb to 32MB RAM (typical up to 1996)
GRAPHICS: VGA standard palette has 256 colors and supports: 640x480 (16 colors or monochrome), 640x350 in 16 colors (EGA compatability mode), 320x200 (16 or 256 colors). Later models (SVGA) featured 18bit color palette (262,144-color) or 24bit (16Milion colors), various graphics chips supporting hardware acceleration mainly for 3D-based graphics routines.
SOUND: 8 to 16 bit sound cards: Ad-Lib featuring Yamaha YMF262 supporting FM synthesis and (OPL3) and 12-bit digital PCM stereo, Sound Blaster and compatibles supporting Dynamic Wavetable Synthesis, 16-bit CD-quality digital audio sampling, internal memory up to 4MB audio channels varying from 8 to 64! etc. Other notable sound hardware is the release of Gravis Ultrasound with outstanding features!
read more...
The PC (ms-dos based) (default) color palette
CGA: 16-color palette (4 on-screen)
EGA: 64-color palette (16 on-screen)
VGA: 256-color palette (256 on-screen)
 
Comments
No comments added yet
 
Login to leave your message!
 
Our featured games
Lethal Species
Play old-school now!
Music Player!
Play ZX on-line!!
Play CPC on-line!!
Boot Screens!
Retro-games Trivia!
Old-school Crossword!
Is this my palette?
The logo evolution!
Manuals!
Beat them All!
Design & Developed by ndial
Google+
 
Free counters!